Frums
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Honorable Dictator
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Reged: 05/29/01
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MMORPG Users/Server
#75917 - 06/06/06 10:06 AM
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Out of curiousity (and reading an article about Second Life) for those in the know, approximately how may users per server (not cluster) do you use for scaling factor? The number reported for Second Life seems absurd (5 / physical server arranged in clusters of 20-40).
If that is a realistic number, how they heck do folks make *any* money?
-Frums
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Re: MMORPG Users/Server
[Re:Frums]
#75924 - 06/07/06 12:36 PM
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Quote:
Out of curiousity (and reading an article about Second Life) for those in the know, approximately how may users per server (not cluster) do you use for scaling factor? The number reported for Second Life seems absurd (5 / physical server arranged in clusters of 20-40).
If that is a realistic number, how they heck do folks make *any* money?
-Frums
The article mentions that EQ2 handles 116 users per individual server machine at peak usage. (5th paragraph)
Assuming WoW is about the same, WoW has 6.5 million users, and (wild guess here) 25% of those are on at a time at peak times, that's a peak of 1,625,000 users online simultaneously, so a requirement of about 14,000 servers.
But with each of those 6.5M users paying US $15 per month, that's $97.5M of income every month... let's call it $100M to make the math easy. That would give you a budget of about $7,000 per server per month, assuming 100% of your income went to hardware costs.
Obviously the real monthly cost per server is significantly less than that, leaving lots of money left over to pay for staff, bandwidth, and Profit!
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Clypheous
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Facebook Addict
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Reged: 06/18/02
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Loc: The Ruins of July
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Re: MMORPG Users/Server
[Re:WolverineJon]
#82266 - 08/18/09 11:22 AM
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I wonder how EVE Online makes this work as they just have one central system that processes everything and don't have shards.
That must take a massive amount of computing power. Still, as servers constantly get faster and faster, I imagine what MMORPG's and other online games will be able to do will get increasingly more impressive.
-------------------- A nation without lawyers is a nation without law.
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Portalis
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Honorable Player
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Reged: 11/07/02
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Loc: Missouri
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Re: MMORPG Users/Server
[Re:Clypheous]
#82272 - 08/18/09 01:27 PM
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How do you get a business loan to cover that? LOL
Interesting number crunching there WoJo. We do also know that Blizzard had to double their servers over night when WoW was first released. That must have been stressful.
-------------------- "Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." - George Washington
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Vayn
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Honorable Player
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Reged: 06/01/01
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Loc: Quebec
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Re: MMORPG Users/Server
[Re:Portalis]
#82417 - 09/18/09 09:11 AM
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Ifo I found on gamespot yetserday : (for Wow) : " Austin GDC 2009: Frank Pearce explains what it takes to craft 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million assets, and 5.5 million lines of code; some 4,000 employees, 13,250 server blades and 75,000 CPU cores keep MMORPG running."
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Re: MMORPG Users/Server
[Re:Vayn]
#82431 - 09/22/09 07:51 PM
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Those are some impressive numbers!
I don't get the 40k spells part, though.
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